An Introduction to the Degenerate Micro Cube

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2023年3月14日
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  • This may seem like a ludicrous decision, but my opponent knew my deck’s strategy, and I knew they had access to free countermagic.
  • Games are more likely to end in a draw in the Degenerate Micro Cube because players don’t lose to drawing from an empty library.
  • I’ve never really played an auto-battler before, preferring to be active in my decision-making, but there’s a first time for everything.
  • By the time they realize they aren’t getting there, it’s much too late to pivot.
  • With only twenty picks in the draft, I want them all to have strategic signifigance, and slamming a Lotus or Mox Sapphire is a no-brainer.
  • If you’re playing Oath or Tinker, you may choose to mulligan a good opening seven to explicitly bottom your cheat target.
  • The relevant Ashioks, Dream Render and Nightmare Weaver, which exile cards from your opponent’s library, are excluded for similar reasons to mill cards.

Cards like Lotus Petal, Dark Ritual, and Simian Spirit Guide enable combo decks to effectively win on turn one. In defiance of some people’s assumptions, combo decks in the Degenerate Micro Cube take many forms — drafting them does not feel the least bit “on rails”. But what if there was a way to draft decks that play like constructed Vintage decks?
I’ve never really played an auto-battler before, preferring to be active in my decision-making, but there’s a first time for everything. This overlap is what keeps the drafts of the Degenerate Micro Cube from feeling on rails, and Vault-Key combo has no such leeway. We ran a couple drafts with a full Vault-Key package, and while it was definitely one of the premier combos, I’m not convinced it was overpowered, per se. This meant that experienced players knew better than to build a ”Shelldock Deck” and would instead only play it in combination with other, more reliable methods of cheating a creature into play. Karakas and Maze of Ith — Both Karakas and Maze of Ith are potent tools to combat creature cheat decks, which run rampant in this environment.
Your deck/inventory consists of pieces, which are scattered around a grid at the start of every turn. Well, by throwing enough soldiers, ninjas, slimes, alchemists, and hackers, of course! As with other roguelite deckbuilders, you’ll be travelling along a map, choosing which path to take to the end, fighting off increasingly tougher encounters and improving your deck bit by bit. There is some backstory if you check the Hunter Record and give the villagers items, but you don’t have to engage with it and it’s not really important in the long run. You play as a hunter who goes out on a quest for his village to kill the Demon Lord that’s eroding the land, while also bringing back resources to provide for your home. So, let’s see if I’m lucky enough to review this or if this is just a slog.
While Ensnaring Bridge or Balance are similarly strong answers to the cheat decks, they can be countered or discarded — Karakas and Maze of Ith cannot. I want resource denial to be a viable strategy in the cube, but Strip Mine allowed any deck to also be a resource denial deck at the cost of only a single card. During its tenure, it was aggressively drafted by any variety of deck and it often more-or-less locked the opponent out of the game even when it wasn’t used in tandem with some recursion, which it often was. Strip Mine — Strip Mine is an amazing card in every format in which its legal, and in the Degenerate Micro Cube it even gets an additional buff from the fact that decks, and therefore land counts, are so small. But, there are a number of cards that lead to play patterns that I don’t think are healthy for the environment or would require narrow answers to keep them appropriately in check. Veil would sometimes be a full-on blank, and unless it is determined in the future that green needs this kind of narrow disruption to be viable, I am against running pure sideboard cards.
The majority of the combo decks in the Degnerate Micro Cube win by cheating the biggest, baddest threats from Magic’s history into play. After you deposit to your new account at Lucky Max Casino, you can visit the casino’s lobby to start playing your favourite casino games. The combo and additional instant-speed answers required many slots, the deck doesn’t feel interesting to draft, and it was one of the best strategies in the cube. Moreover, it’s one of the only combos that reliably lets you win the game without passing the turn, which means all the sorcery speed answers are blanks against it. If you would like to understand just how powerful Strip Mine is, I recommend playing a deck that gets to play it every single game. While it might seem like we are already playing a number of cards that fit this definition, they all have much more reasonable floors.
With only twenty picks in the draft, I want them all to have strategic signifigance, and slamming a Lotus or Mox Sapphire is a no-brainer. I actually think Lotus, Crypt, and all five Moxen could safely be added to the cube without disrupting things much. You said this was supposed to be degenerate, so why not just play Black Lotus, Mana Crypt, and the true Moxen? Instead, Ancestral Recall, a card I assumed too powerful, is actually just right. I was initially skeptical that Goblin Welder was good enough, until it was proven to be a unique combination of toolbox, inevitability, and creature cheat that is potent if drafted properly.
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It too offers a tempo advantage but (usually) in exchange for card disadvantage, an even steeper cost in this environment given the small deck size. To many, Vintage Cube is the pinnacle of limited Magic — the most powerful way to draft — but it’s a far cry from constructed eternal formats. The track was also on the Dream Within a Dream Tour (2001–02), where Spears emerged from the middle of a giant music box on the stage as a ballerina, to perform the song in a medley with “Born to Make You Happy” and “Sometimes”, right after the performance of “Overprotected”. David Veitch of the Calgary Sun and Chuck Taylor of Billboard compared the song’s rhythm to the ones of Spears’s previous singles “…Baby One More Time” (1998) and “Sometimes” (1999). According to the digital music sheet published at Musicnotes.com, the song is composed in the key of D♭ major (but will later modulate to E♭ major at the end of the bridge) and is set in the time signature of common time with a moderate tempo of 95 beats per minute, while Spears’s vocal range spans over an octave, from A♭3 to E♭5.
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This environment, more than any other I’ve played, rewards familiarity with the list and knowledge of how the cards interact with one another. Games between decks drafted from the Degenerate Micro Cube are a uniquely brain-bending experience. Many people’s first inclinations are to build “the counterspell deck” or “the discard deck”, but counterspells line up poorly against fairer decks, like hate bears, and discard spells can’t stop a topdecking opponent.
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After seeing a Strip Mine in game one, it felt correct to sideboard above the minimum deck size and pack 2-3 additional lands, but even that couldn’t guarantee that you’d get to cast your spells. Maybe more relevantly, that same small deck size means the Strip Mine player has reliable access to it. Conspiracies and silver border cards have been excluded, even though some of them are strong enough to warrant inclusion on the basis of power level. Hatebears whose ability is not relevant are still bodies that can attack and block, cards like Pithing Needle and Sorcerous Spyglass can almost always find a target, Scrabbling Claws cycles in a pinch, etc. There are a lot of good blue and black cards here; why didn’t you include Veil of Summer?

  • David Veitch of the Calgary Sun and Chuck Taylor of Billboard compared the song’s rhythm to the ones of Spears’s previous singles “…Baby One More Time” (1998) and “Sometimes” (1999).
  • With so much free disruption in the cube, players must assume even their tapped-out opponents have interaction and sequence their plays accordingly.
  • Recursion cards like Elixir of Immortality or Serene Remembrance are best if they’re the last card you draw, so you’re happy to bottom them on a mull to six.
  • Instead, our first draft and the reactions of my playgroup blew me away.
  • The Degenerate Micro Cube would not be what it is today without the playtesting and input of my friends, whose enthusiasm kept me going during the long, tedious, and ongoing months of the COVID-19 lockdown.

Moreover, with the rules change that you no longer lose the game when drawing from an empty library, the inherent risk of these win-conditions is eliminated. Timetwister or Yawgmoth’s Will are powerful because they draw you tons of cards, and with all your mana-positive spells, you can actually use all of them, often in the same turn. Even the best storm decks we crafted were glass cannons that scooped to a counterspell or, if on the draw, a turn one Thoughtseize. Successful combos in the Degenerate Micro Cube are extremely compact, which means the rest of your deck can be any combination of your own disruption, fast mana, or recursion.

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Some players lacking recursion have opted to go above the minimum deck size to delay running out of cards, trading consistency for a deeper late-game. I have omitted these cards because they provide a win-condition for blue-based control decks that is exceedingly hard to interact with. However, when it became clear that the cube had depth and real, non-meme potential, I decided to exclude cards that would be played in every deck and provide a sizable advantage at no real cost. One match in an early draft was decided with two spells cast total between the two players (Flash both times, once in each game).

To put it another way, in constructed formats, the power of storm decks is partially in the explosive card advantage they can generate. The line from your draft and gameplay decisions to the outcome of the game is short — all your choices really matter and you can feel it. The social aspect of in-person games that paper Magic offers has always been important to me, but digital Magic is better than no Magic, so my Cube drafts moved from in-person to online.

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Even a turn one Flash or Channel has a variety of potential answers, but once you have an empty library, winning with any one of these cards can only be disrupted with countermagic. Wheel of Fortune always draws your whole deck in this format, but sometimes that’s only two or three cards. With no mill as a win condition, Brain Freeze is useless, and why jump through hoops to cast a big Empty the Warrens when you could just Flash in a Worldspine Wurm instead, and use all those other cards to protect your combo? To get a high enough storm count for a lethal Tendrils, storm decks need almost all of their non-land cards to be cantrips, rituals, or key enablers like wheel effects or Yawgmoth’s Will. ” While you can definitely compose a 15 card storm deck that can reliably threaten turn one wins, drafting that deck and, more importantly, winning through disruption, proved much more challenging. I have long dreamt of a cube where storm is consistently viable and has even matchups against other draftable decks.
In the Degenerate Micro Cube, you’re likely to lose every single game of a bad matchup. All the mana fixing in the Degenerate Micro Cube fixes for any color and comes into play untapped. One of the most reliable and repeatable ways to recycle your resources is to combine one of the three Eldrazi titans with any discard outlet. Some of them, like Goblin Welder and Auriok Salvagers, are also components of fast combos, while others simply reset your library, like Serene Remembrance, Feldon’s Cane, or Memory’s Journey. That was their only answer to my combo, so it would be a mistake for them to keep a hand without it on the draw.
It would provide redundancy for Lion’s Eye Diamond in Bomberman combo, and Lotus does actually cost you a card. In truth, I have come quite close to playing just Black Lotus and may still do so in the future. In truth, if the cube had played out how I anticipated it would, I probably would have YOLO’d them in just for the hell of it. Given the global pandemic, I don’t know when I will ever be able to draft it in person, but even if it’s not for years, I am grateful to have it as a token of all the work that I put into this project over the past nine months. Similarly, Channel, Sol Ring, and Time Walk, other cards I was initially afraid would be overpowered, turned out to be perfectly fine.
For just two cards and four generic mana, which can be paid in installments over two turns, you can take infinite turns and win easily. While it was a controversial decision at the time, even some of the players that were opposed to cutting it have since conceded that it is not missed. Second, and more importantly, Shelldock proved one of the most polarizing cards in the cube. Shelldock Isle — Shelldock Isle was in the cube for a long time, from the first iteration through months of playtesting. Counterspells and discard spells are useful against many cards and are excellent maindeck inclusions, but the 5-10 land removal spells needed to keep Karakas and Maze of Ith in check would mostly clog up sideboards.

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